Rocky & Bullwinkle XBLA (Trial) Review, or “OH GOD WHAT HAVE YOU DONE”
Friday, April 18th, 2008
I saw a post on Kotaku earlier this week and saw that there would be a full Rocky & Bullwinkle game for XBLA coming later in the week, and I got EXCITED. Unreasonably excited. I already got the Rocky & Bullwinkle pinball table for Pinball FX on XBLA last week without even thinking; I saw it on the XBLA Marketplace, everything went hazy, and then I saw it being downloaded. I don’t recall ever pressing the A button to confirm spending 200 points three bucks on it at all. In any case, it wasn’t a bad pinball table, and I did really well on the table on my first try, unlocking multiball on my first ball about 4 times, and it was pretty well themed with the table design and such.
In any case, I was EXCITED about the Rocky & Bullwinkle game, though I didn’t even know what it was about. I found out later that it would be some sort of minigame collection, trying to grab on to the success ho-train that is Warioware. However, I was sorely disappointed. It’s made by the same people as Pinball FX, which makes me really wonder WTF happened.
First, the good bits about it:
- It has a bunch of Rocky & Bullwinkle characters sprinkled throughout the minigames, including Peabody’s boy Sherman, some Fractured Fairy Tales characters, the moonmen, Captain Wrong Way Peachfuzz, and so forth.
- Some of the games are based on stuff that happens in the cartoon, such as Gidney and Cloyd scrooching things as a whack-a-mole theme.
And now here is what’s actually included in the game:
- Shitty hack flash animation. Seriously. This looks like it was animated by the same people that make those crappy, disjointed e-card animations you get in the chain e-mails from the crazy person at work. Bullwinkle running and throwing Rocky into the air looks like a reanimated corpse puppet with a different puppeteer for every limb, lumbering along with the grace of a manatee on a pogo stick down a flight of stairs. I don’t know if the animators have no talent, or are just extremely lazy. A good example is losing the trampoline minigame: Boris throws a bomb on you and laughs, and his “laugh” is moving his head up and down independently of his body.
- Shitty representations of the R&B characters. Load up the game and look at Bullwinkle, and you will immediately know something’s wrong, even if you can’t quite understand why; his head is poorly proportioned and his eyes are all fucked is perhaps the reason why. Don’t these guys have, I don’t know, at least 78 episodes of reference material?
- Awkward interface. For a game that tries to capture the fast-paced hectic fun of Warioware, they can’t seem to understand that there needs to be a flow of “a game is coming, here it is, figure it out and play, repeat” in a boom, boom, boom fluid motion like clockwork. The Rocky & Bullwinkle game is “this is the game and how to play (press A), here’s the game, you won/lost (press A), repeat”. The problem here is the (press A); Warioware moves at a steady clip, keeping you on your toes. In this game, the pace is nonexistent; you have to read how to play the game, confirm, play the game, then you see if you win or lose, and confirm. There is no excitement, no adrenaline rush, no crazy fun to be had, making for a disjointed, staccato experience that’s rather jarring. This also brings me to my next point…
- The games are not intuitive, because if they were intuitive, they wouldn’t have to tell you how to play each game. Because the games aren’t intuitive, they have to provide instructions. Because they have to provide instructions, there is no pace, there is no flow, there is no challenge, there is no fun.
- WTFBBQ use of video clips. You will see clips from the actual cartoon interspersed throughout the game, particularly after each minigame. However, they serve no purpose other than to proclaim, “Look! It’s Rocky & Bullwinkle! These clips prove it!” It makes the game look cheap, like one of those “multimedia” games from the 90s, or the Mario/Zelda CDI games.
- Inappropriate, awful MIDI music. It was already bad on the Rocky & Bullwinkle pinball table for Pinball FX (why is there guitar?), but here, it’s there to give you the feeling that you are in fact, not playing a Rocky & Bullwinkle game. But you are, and it makes you sad. It doesn’t help that the nature of the game flow (as listed above) means that you’ll never hear music for more than 10 seconds at a time or so before switching to something else.
- False variety in minigames. The “buy me” information screen boasts over 100 minigames to play should you purchase the game, but that number is probably a lot closer to 35, as many of the games are clones of each other, bringing us to the next point…
- Game design without the design. Here’s a set of game “designs” they use:
- Press the L and R triggers as fast as you can.
- Rotate the analog stick. A lot.
- Move the cursor over the targets. (you don’t even have to press any buttons)
- Press a button with the right timing.
That pretty much sums up most of the games, as there are about 2-3 of each of those game types. Oh yes, there’s a dodge and collect minigame where you collect Fudge cakes with your spaceship while dodging asteroids, bringing us all the sophisticated gameplay of an LCD dodge ‘em game.
Perhaps the biggest tragedy of all is the fact that they made this game; because it’s so god-awful, we’re far less likely to see another game using the Rocky & Bullwinkle license anytime soon, and that’s a shame.
I realize that I only played the trial version, but it did show a decent percentage of the minigames, and amazing lack of attention to detail like, the interface, the animation, the graphics, the gameplay, the use of the license, the use of video clips, and trampling of one of the first highly intelligent cartoons has peeved me just a bit. If we sent this game to Pottsylvania, they’d send it back. I never got to try any of the Xbox LIVE Camera minigames, where “players with an Xbox LIVE Vision camera can control 25 of these games using fun gestures.” Unfortunately, I can think of only one gesture to give this game, and I think Jay Ward would approve.









